By crouching before getting hit by an attack, some aspects of the attack will be weakened. Both knockback and hitstun will be lessened.
Samus is a very linear character, as many of her hitboxes only extend out in straight lines. Although Samus is one of the slowest characters in the game, her defense and control of the pace in the match allow her to be a viable defensive character. Samus can control wide ranges of space by using missile cancelling-- and can control close range with her up-b and tilts.
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