Smashlounge

A complete compendium for Super Smash Brothers Melee

Cancelling a jump before grabbing allows your character to perform a standing grab. This is a vital technique when running in for a grab because it replaces the slow dash-grab with a quicker standing grab.

Donkey Kong is a character that lacks reliable attacks with hit boxes in front of him. Instead his back air, which hits very far behind him, is his greatest asset in the spacing game. DK's best strategy is to abuse his grab combos, as he can set up for multi-hit juggles against the majority of the cast. Additionally he has a very good horizontal recovery, but not a good vertical.