Using your shield against projectiles right when an attack's hitbox is about to connect will reflect the projectile in the opposite direction, dealing 50% damage and knockback
Zelda is a very floaty character who generally does not have many reliable attacks, besides her back-air and forward-air. Both aerials require precision, as only the tip of the hitbox sends opponents flying far. Zelda has the farthest reaching up-b in the game easily, making it relatively difficult to edge guard her.
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