A Captain Falcon combo performed by knocking an opponent off-stage, and following it up with a mid-air Falcon Punch. A true Sacred Combo risks the life of the Falcon player, as they must jump so far off the ledge to land the Falcon Punch that they risk not being able to make it back to stage.
Ness is a character that has a few good pokes, but no reliable kill moves. Ness is a very limiting character on-stage and off-stage, as his ground game has short range and his combos often lack a finisher. As well as his bad on-stage, his recovery takes the longest to start up out of any character, and he is vulnerable for all of it.
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